today i fixed the model pipeline.
how to use that?
1.) copy paste your owd (open world direct) files into your ..\content\models folder
2.) in the initCONTAINER.js you have to create your buffer by using the exact similar name to the file name.
eg. statueMESH = initVERTbuffer_mesh(modelNODE_,"statue.owd");
future feature model pipeline:
- multiple meshes
- animation
- base shaders
download:
http://www.aries-lenov.com/projekte/webgl/dev/circleOFdeath_0DOT1/LSD.php
stay tuned
greetz
dirk
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