Donnerstag, 24. Mai 2012

after couple of hours at the dreamland (sleep), i had to do a decision about the vbo problem i had. i fixed this problem by using a workaround which i tried to avoid before. the good thing now it works, the bad thing - im sure i will spend into this problem again alot of time. ;)

but in overall it makes sense to use now this quick and dirty solution. as long im a rookie in opengl programming, it would take ages to solve this problem by using a elegant way for. when im getting deeper into this matter, im sure this problem will be fixed in half time or less. so for  now im able to concentrate me onto different parts at LSD. and as far you can imagin, lot of things needs to be done or improved.

stay tunend.. smooth your way n´ keep the eyes on the rabbit hole
greetz
dirk

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