Mittwoch, 23. Mai 2012

what a lost day!!!

actually i wanted to fix an bug in my render pipeline -> without any success. hopefully i get it tomorrow working...

so now im playing with the idea, to stay off of the 3D geo implementation till the middle of june and focusing for now on the 2D part which is basicly the main issues for this engine. i will see what the next day brings - if its the same like today, im getting for a short time a bit on distance to the 3D geo.

well, the problem is, if i want to render several pieces into on render to texture (rtt) i do access the vertexbuffer (vb) from the object before. its a bit of a pain. i do know some work arounds to handle this problem. but all this solutions feels that dirty.

stay tuned,
greetz
dirk

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