Samstag, 8. Dezember 2012

so currently i took control about the depth map based collision (hardware based) system. it works in general. of course thats an early release. so some things needs to be fixed. but in overall this way will lead to sucess. :D

http://www.aries-lenov.com/projekte/webgl/dev/LSD_clean/LSD.php

stay tuned...
greetz
dirk




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